Jun 16, 2006, 02:58 AM // 02:58
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#1
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ice Tooth Cave
Guild: Opt and Niho Private Chat [lulz]
Profession: N/Me
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Signet of Strength - Uses?
Signet of Strength: 0 / 1 / 45
Signet. Your next 1...13 attacks deal +5 damage.
I'm thinking about designing some new damage builds for my Warrior, and this one inparticular has caught my eye.
Anybody have a lot of experience with this skill? Is it useful in a pressure build, or for applying temporary pressure as you build up an adrenaline spike? If not, what would you take instead?
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Jun 16, 2006, 04:00 AM // 04:00
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#2
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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for a pressure build sure it would work, for a spike yes u would have to use it after you have built up the adrenline thus giving away the spike.... which isnt much when you see the war or wars change targets quickly to another one.
I'm not sure it would be that helpful though.
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Jun 16, 2006, 06:51 AM // 06:51
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#3
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Frost Gate Guardian
Join Date: May 2006
Profession: W/
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I doubt it was a skill designed with PvP in mind.
Keep in mind, though, that the uses stack. So if I use it three times in a row, it'll add up.
Furthermore, How does this skill interact with things like Cyclone Axe and Hundred Blades? Cause that could be madleet damage potential, non?
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Jun 16, 2006, 07:34 AM // 07:34
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#4
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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it is a shitty skill...
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Jun 16, 2006, 01:05 PM // 13:05
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#5
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Ascalonian Squire
Join Date: Sep 2005
Guild: The Red Hand
Profession: W/N
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I disagree is an excellent skill, works well with 100 blades, cyclone axe etc i always have it up and running. Its about the only energy skil my war uses.
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Jun 16, 2006, 01:07 PM // 13:07
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#6
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by torgan skullkrusher
Its about the only energy skil my war uses.
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It's a signet, thus not using energy../sigh
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Jun 16, 2006, 01:09 PM // 13:09
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#7
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Taking that +5 for pressure....if there was 20 skillslots, well then maybe.
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Jun 16, 2006, 03:53 PM // 15:53
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#8
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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Obviously 5 axtra damage never hurts but considering the alternatives it's a straight up waste of a skill slot. Even an axtra adrenal attack would balance out as more damage than this. Unless you plan on spiking every 45 seconds it's also trash for that too.
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Jun 17, 2006, 11:05 AM // 11:05
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#9
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Academy Page
Join Date: Apr 2006
Location: Perth Aus
Guild: vanguards forsaken
Profession: W/
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13*5=65
0/1/45
You deal 65 damage.
Worth it?
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Jun 17, 2006, 11:19 AM // 11:19
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#10
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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over the course of 13 hits where the skill coulda been put to other uses? no. it's not worth it.
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Jun 17, 2006, 11:25 AM // 11:25
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#11
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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This is a horrible skill.
Poor recharge. Poor damage boost.
Infact the damage boost is so bad(not even looking at the recharge..) that simply not using this skill will net you the damage gained from using it... Then you have the fact that the recharge is horrible, and it's a waste of a skill slot...
For a replacment, I'd use an adrenaline based attack... Anything but this skill...
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Jun 17, 2006, 11:45 AM // 11:45
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#12
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Say if you have 12 STR...Which means you have 13 blows of +5 damage - 13 * 5 = 65 (A +65 extra damage)
Not that aweful, but it won't make much difference.
Personally, I would never take that skill unless if it's an very speacial occasion.
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Jun 17, 2006, 01:40 PM // 13:40
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#13
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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ya it takes 1 s to use, and it will probably take 2 s to get in touch with the monk you were chasing =D
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Jun 17, 2006, 02:14 PM // 14:14
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#14
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Not worth it, tells you me.
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Jun 18, 2006, 11:04 AM // 11:04
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#15
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Academy Page
Join Date: Apr 2006
Location: Perth Aus
Guild: vanguards forsaken
Profession: W/
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k if u were to use this u would generally be targeting monk so ud be averaging around 20 damage per hit dependign on armor and mods. +65 damage on 13 hits. galrath slash +40 (15) get about 2 in +80. and thats with out any adren boosting or IAS.
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Jun 18, 2006, 11:12 AM // 11:12
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#16
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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That doesn't make it useful. Why bring this signet for an extra +5 damage when you can just bring 1 more attack or defence skill? You either survive for longer or deal more damage in a single attack. Think about it, 65 damage extra over 13 attacks OR Power Attack? Just because the latter costs energy doesnt mean its not better if you don't have a ton of energy skills on your bar.
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Jun 18, 2006, 03:30 PM // 15:30
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#17
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Vampiric mods with this signet?
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Jun 18, 2006, 04:30 PM // 16:30
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#18
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Jungle Guide
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it's a separate source of damage so it has some, but limited, application
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Jun 18, 2006, 11:55 PM // 23:55
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#19
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Ascalonian Squire
Join Date: Jan 2006
Guild: Darkstone Azure
Profession: W/N
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65 damage is great... if it's done all at once. Think about it, when someone heals themselves or gets healed, they generally get healed ABOVE their max health. In the 3 or 4 hits you get off before a monk heals the target, you do 15-20 dmg, which is usually easily covered by the heal.
And the other guy was right about trying to cast this again while chasing someone. You give them a chance to think/cast/whatever thus ruining any "pressure" you were trying to add by using this Signet.
However say your build focuses on adding as much damage as possible to each hit... say... Primal Rage, Signet of Strength, Strength of Honor, Judge's Insight, Vampiric Mod... because it's a straight +5 dmg it may help (since it's not like, 12 fire dmg, it avoids armor, I think).
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Jun 19, 2006, 03:15 AM // 03:15
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#20
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Yep, the +5 is added 'on the top' I believe. In which case, thats hot - armor ignoring damage is always good.
And if not, even better! +5 base damage when using a hammer would be very adventageous when youve got 16 mastery.
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